multimedia

Icons & HintsExamples
Hints: Use this like a Start icon. This does NOT take pictures, it just initializes the camera. Use this if you want a smaller image. This piece of code initializes a small image, allows the user to adjust camera options, takes a color image, and saves it as a .bmp file.
Hints: Use this like a Start icon. This does NOT take pictures, it just initializes the camera. Use this if you want a larger image. This piece of code initializes a medium image, snaps a red image, and converts that image to a picture to be displayed on the control panel.
Hints: Use this like an Internet Start icon. This does NOT take pictures, it just initializes the camera. Use this if you want to take pictures over the Internet. This piece of code initializes an Internet image, takes a green image from a remote camera, and converts it to an array which is displayed as an intensity graph on the front panel.
Hints: Use this like an end icon. This is required at the End of all camera program strings. This piece of code initializes a small image, allows the user to adjust camera options, takes a color image, and saves it as a .bmp file.
Hints: Use this to set up camera properties, options, etc. This opens up a Quicktime window. This piece of code initializes a small image, allows the user to adjust camera options, takes a color image, and saves it as a .bmp file.
Hints: Use this to grab a full color image. This piece of code initializes a small image, allows the user to adjust camera options, takes a color image, and saves it as a .bmp file.
Hints: Use this to grab a red image. This piece of code initializes a medium image, snaps a red image, and converts that image to a picture to be displayed on the control panel.
Hints: Use this to grab a green image. This piece of code initializes an Internet image, takes a green image from a remote camera, and converts it to an array which is displayed as an intensity graph on the front panel.
Hints: Use this to grab a blue image. This piece of code initializes a medium image, takes a blue image, and shrinks it to a small image.
Hints: Use this to grab an image in greyscale. This piece of code takes a small gray image and then determines the value of the pixel in the specified position and prints it as a number to the I indicator.
Use this to extract a single plane (red, green, blue or greyscale) from a color image. This piece of code takes a medium color image and extracts the blue plane from it.
Hints: Use this to convert your image to a picture you can place on the control panel, etc. This piece of code initializes a medium image, snaps a red image, and converts that image to a picture to be displayed on the control panel.
Hints: Use this to shrink image. Go from medium size to small size. This piece of code initializes a medium image, takes a blue image, and shrinks it to a small image.
Hints: Use this to determine the color of an individual pixel. If image is black and white the number will be 0 or 1. If image is color, the number will range from 0 to 255. This piece of code takes a small gray image and then determines the value of the pixel in the specified position and prints it as a number to the I indicator.
Hints: Images are strings of numbers (which represent colors) put together. Use this to turn an image into an array of numbers. This piece of code initializes an Internet image, takes a green image from a remote camera, and converts it to an array which is displayed as an intensity graph on the front panel.
Hints: Images are strings of numbers (which represent colors) put together. Use this to turn an array of numbers into an image. This piece of code reads an array from an intensity graph and converts it into an image. That image is then saved as a .bmp file along the indicated file path.
Hints: Use this to read a bitmap (.bmp) file and create an image. This piece of code reads a .bmp file from the designated file path and converts it to an image. It then converts that image into an array which is displayed on the front panel as an intensity graph.
Hints: Use this to save your image as a bitmap (.bmp) file. This piece of code initializes a small image, allows the user to adjust camera options, takes a color image, and saves it as a .bmp file.
Hints: Use this like a Begin icon. This does NOT grab sound, it only initializes the microphone. This piece of code initializes the microphone, grabs a sound, and saves it as a .wav file.
Hints: Use this to continuously grab sounds from the microphone. This is the same as running a grab sound command in continuous mode. This piece of code initializes the microphone, continuously grabs a sound and analyzes its frequency.
Hints: Use this to grab a sound from the microphone. This piece of code initializes the microphone, grabs a sound, and saves it as a .wav file.
Hints: Use this to analyze a sound you have taken. This piece of code initializes the microphone, continuously grabs a sound and analyzes its frequency.
Hints: Use this like an End icon. Each string of a microphone program will need one of these. This piece of code initializes the microphone, continuously grabs a sound and analyzes its frequency.
Hints: Use this to save a sound from the microphone as a .wav file. This piece of code initializes the microphone, grabs a sound, and saves it as a .wav file.
Hints: Use this icon to load a sound from a .wav file. This piece of code initializes the microphone, loads a sound from the indicated file path, and then plays it.
Hints: Use this icon to play a sound you have grabbed or saved. This piece of code initializes the microphone, loads a sound from the indicated file path, and then plays it.
Hints: Use this icon to select a subset of an image you have grabbed. This piece of code saves a subset of the image to a .bmp file.
Hints: Use this icon to select a region of interest in an image you have grabbed. This piece of code grabs a greyscale image from the camera, allows the user to select a region of interest (ROI), extracts that subset from the image and displays the histogram of that subset on the front panel.